Session types¶
A session is one playable unit inside a project. Each session has a type that decides what the subject sees and does in the player, and which settings the editor shows.
Type |
Code |
What the subject does |
|---|---|---|
|
Watches lines appear one at a time, in order, over a spiral |
|
|
Watches randomly chosen lines flash word by word over a spiral |
|
|
Types a phrase a set number of times, with interrupters and punishments |
|
|
Reads a story one line at a time, pressing Yes for the next |
|
|
Rebuilds a phrase word by word from multiple-choice buttons |
|
|
Follows a written instruction, then clicks to confirm |
|
|
Plays a timeline of blocks of the other types as one session |
Two legacy types you may see but cannot use:
- TranceLibs and TranceMachine (
trn,tms) Legacy types no longer offered in the picker. The TranceLibs word-bank feature is now a standalone page. See TranceLibs.